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August 2011
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A note to all app authors (Google and Apple)

imageOkay, App Store authors (both Apple AND Google). Check out the list below before writing/publishing your next app. If your app does ANYTHING even REMOTELY similar to the bulleted descriptions, you’re doing something that at least five hundred other apps do and NO, your app WON’T be the best implementation or have the most original twist. Figure out something else to write. Seriously. SERIOUSLY.

  • Game where you need to draw a line with your finger to show a boat/plane/cat/rat/something else which boathouse/airfield/path across a road/path across a traintrack/etc to take
  • Game featuring “doodle-style” graphics which negates the need for you to actually spend more than ten seconds creating the graphics
  • A to-do list, or in fact ANY sort of list
  • A reminder app
  • A calendar app
  • A weather app
  • A clock app (with or without alarm functionality)
  • An app where you can write text and then have it sync to Dropbox as though that’s the coolest thing ever – ignore this bullet if your app syncs with SugarSync, though, since for some reason nobody’s written one of those yet and SugarSync is ten million times better than DropBox (oh, and here’s my SugarSync referral link before I forget)
  • A game which displays random items that you need to “slice” open/apart with your finger
  • A game where you use your finger to pull back a “slingshot”, thereby “firing” something at something else
  • A game featuring zombies where you’re supposed to do something, anything at all, to try and kill the zombies
  • A game where boring-arse creatures of some type follow a boring-arse predefined path across a crappily-decorated “field”, and you’re supposed to drop objects by the side of this path which will then “attack” the creatures as they pass by while you’re then expected to gibber and wring your hands in excitement and do absolutely nothing else except pray that you placed your stuff properly
  • A game where you have to “endlessly” either run sideways or climb/jump upwards
  • An app with one of the following words in the title, REGARDLESS of the premise or execution of the app: ninja, angry, tower, notes, balloon, ball
  • A game where the object is to take a character through a top-down view of lands and towns in the style of a Japanese RPG, where character interactions contain speech in bubbles which comprise 98% of the sum total of the code base of the game and require two hundred finger taps on the screen before the entire interaction concludes, whereupon you get about five seconds of actual "gameplay” before the next interaction
  • A game featuring “retro-style” graphics, either deliberately pixelated or else vectorized, purporting to transport the player back to the halcyon days of their youth where they played this type of game and wished for a future where graphics and sounds were cooler and you could do more than shoot blocky pixels at other, differently-colored, blocky pixels

Double marks subtracted if your app falls into two or more of the abovementioned categories simultaneously. K? Make it happen! (claps hands once, loudly)

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